Crossout: Post-apocalyptic customisable vehicular combat with Mad Max-esq design choices.
Crossout is currently in development by Targem Games and published by Gaijin Entertainment (known for War Thunder, among others) as a free-to-play MMO action title. While official release is yet to be announced, the closed beta is currently on-going and can be quite fun, at times.
The aim is a fast paced, team based, vehicular deathmatch. Even if you want to take it slowly the timer and other players won’t let you. The concept is fairly simple: gain reputation with your faction, earn/find new parts, upgrade, destroy more enemies, rinse and repeat and maybe spend all of your hard earned, real-life, money. Yes, as you may have guessed, it’s pay-to-win or ‘freemium’, believe me, if you want to get anywhere quickly then that is the only way.
Now normally I don’t mind free to play games, they can be fun to pass some time with or have a laugh with friends, but when you can be killed in a couple of hits from a premium weapon whereas your basic cannon barely seems to scratch them? That’s quite a buzz-kill. The more I played, the more I found myself becoming infuriated to the point of giving up on trying to reach reputation level 11 (so I can tell you all how well the next level of parts match up) and faceplanting my desk.
While I respect that this is a closed beta and everything can change at the drop of a hat (and they also need to make money), I feel that the difference between grinding and premium is far too great. I knew, going in, that any battle against a premium player would be an up-hill struggle, but to suddenly be destroyed by an invisible enemy with ramming drills (that ripped through my hull like a hot knife through butter) within the first 30 seconds of a low-tier game is a bit much.
I really want to love Crossout, it’s a beautiful game with a simple but effective mechanic and great potential, however, I really feel that they need to do more work on balancing and preventing high-level players trolling the lower ranks for the sake of easy kills and reputation gain. On the topic of reputation; I also feel that changing the way reputation is earned to how much damage you do to an enemy, as opposed to just whether you killed them or not, would be a prudent choice.
I will be checking back on Crossout periodically, and exploring any changes made, as development progresses. I would love to see Crossout become a successful franchise, I just feel that it still needs alot of work to the core features before release. I still have high hopes, but for now I shall be avoiding raising my stress levels any further. The PvE is quite fun though.
Far Harbor brings more story, more enemies, more guns to kill them with and a huge new map in which to do it!
Bethesda’s decision to launch DLC for Fallout 4 in a rapid fire manner seems to have gone down well. We’re now on the 3rd release (with more planned for the future, apparently) and this one is the biggest so far; not only in terms of basic content but, also, a whole new map that plays host to this extended adventure. Of course, this means an equivalent price tag for those who don’t have a season pass (around £20).
As you might imagine, Far Harbor includes a decent chunk of story related missions for you to sink your teeth into, more than this, they’re built with Nick Valentine in mind (as a companion), bringing him along will open up a large number of new conversations (both ambient and directed), granted, you don’t need him with you, but where’s the fun in missing out half of the new story? So, new content means new enemies, right? Definitely, and some of them are downright dangerous! New weapons and items? Of course. Do you want to fire harpoons at enemies? Sure you do! Ok, so there is a fair amount of new content, and the substance to back it up. If I list any more it may give too much away.
Much like the Solstheim map from Skyrim, you can travel to and from Far Harbor by selecting the appropriate fast travel marker once you’ve been there once manually, a useful touch since your settlements will continue to be attacked/generate quests while you’re away. On that note, there are a few more settlements on the island that you can play with, these are unlocked through optional quests, some obvious, some not so much. You really do get rewarded for going out of your way to help!
All in all, there is a decent amount of new content for you to play with, exploration rewards and quests. I am willing to say it’s worth the price tag, they’ve done a fantastic job and have upheld the rural marine-based theme throughout. If you have enjoyed Fallout 4 and the DLC so far, this is a worthy addition to your collection.
Let us not forget that Bethesda have just launched their own modding platform for Fallout 4 and have brought this feature to the Xbox One, while the transition for PS4 seems to be experiencing delays, it won’t be too much longer, apparently. Mods have long been a staple of PC gaming and I am glad to see console players getting chance to experience all this extra content. I wish to remind you all that mods may causes crashing and other unexpected behaviour, if you notice these issues remove the mods and add them one at a time until you find the culprit and remember to report bugs!
I hope you all enjoy the mods on offer, why not share some of your favourites (PC and console) in the comments below?