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Written by Ex0du5_2169 on Monday, May 30th, 2016

Few 4X strategy games can boast the sheer complexity and customisation of Stellaris.

When you have a tag line like “Make space great again!” you expect the best, it is clear that Stellaris has been a labour of love for Paradox Development Studio, known for Crusader Kings and Europa Universalis, who have worked hard to deliver a beautiful and ever evolving game of incredible complexity and depth.

So, what is it all about? Well, the idea is to select or build your race and then escalate them from the initial days of FTL travel to having a galaxy spanning empire and numerous friends and enemies. Stellaris really becomes what you make of it. I mentioned building a race, even that has depth, you don’t just pick a portrait, you set everything: from what type of planets they prefer to specific traits and their views and ethics. The customisation doesn’t stop there, designing individual ships and even the outcome of randomly generated events are yours to decide. That isn’t to say luck has nothing to do with things, of course.

As a fledgling empire taking it’s first steps, science and explorations are your friends and always will be, your tech level and combat strength rely heavily on the choices you make with regards to what you research, it can also affect how you are treated by other races (both young and old) *cough* Sentient AI *cough*. Again, there are many potential races out there and each will have different ethics and traits that heavily change how they will approach you, from first contact and beyond. It’s not uncommon for xenophobic races to come to like you and vice versa.

From micro management to empire wide decisions, you make the hard choices!

From micro management to empire wide decisions, you make the hard choices!

I must add, Stellaris is NOT turn-based, though you can pause to give yourself time to make those critical decisions, this also helps if you’re busy picking the next big gun for your newest battleship and one of your science vessels finds an anomaly. Admittedly, there is so much more I could talk about but I don’t want to spoil all the wonders of the galaxy for you. Oh, did I mention that no single playthrough will be the same? No? Well, get playing and find out!

While there have been bugs, they have been resolved with hotfixes almost as quickly as they have been found. A testament to the passion and dedication of the developers. There are elements which are a little annoying or maybe could have been approached differently but that’s where the modding community comes in; there is full Steam Workshop support and already a number of very high quality mods available.

All in all, Stellaris has achieved what it set out to accomplish: “Make space great again!”. Why not treat yourself? True longevity has never been this good!

Now I need to buy myself a copy, so I don’t have to keep pestering my friend to borrow his account. Sorry.

I’ve been writing for Dave for a few years now and I love it, there is always something new to research and test! I hope you enjoy my work!

Before writing I worked in IT for around 11 years and have been an avid gamer for much, much longer. I tend to enjoy everything except sports games, but I’m not above testing them if they’ve tried something new. Give me a Space 4x any day of the week!

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Written by Ex0du5_2169 on Tuesday, May 10th, 2016

You hear many people saying “Overwatch is like TF2”, well, it is, but it’s also much more.

We all have a love/hate relationship with TF2, we love it until we’ve played so much that we hate it. Overwatch (you’ve all heard of it by now, right?) is similar in that regard, except that even as we reach the point where we would normally hate it, we still can’t stop. It’s that addictive nature which adds to the charm and I’m sure many of you out there will agree with me.

So, I mentioned similarity with TF2, what else sets Overwatch apart? The sheer number of heroes? The varied and well balanced abilities? The lack of hats? The answer is: All of the above. I mean it, there is so much to sink your teeth into. Also, if you’re feeling anti-social, you can play against bots of varying difficulty. Though I have not yet had a bad experience with other players, as with every other game, many could do with learning some teamwork skills. Nothing new there, right?

There are a good number of locations currently in Overwatch, I can only imagine this number growing in time.

There are a good number of locations currently in-game, I can only imagine this number growing in time.

While the number of heroes currently stands at an impressive 21, the number of game-modes seems lacking, though I will admit, inventing new modes of play is definitely a big task, but I think Blizzard are definitely up to it! The lore is detailed and still growing, with animated shorts, digital comics and more. The character design is diverse and fun but without being overly cheesy, it definitely adds to the appeal.

If the open beta has been anything to go by then, yes, Overwatch will be well worth it, expanding on an existing concept while approaching it from a different angle. Overall it’s an incredible amount of fun with an addictive nature that will keep pulling you back in, time and time again. Console owners are also welcome to the party, and what a party it is! If you fall asleep early then Overwatch is the friend that draws obscene things on your face, but you’ll laugh about it together afterwards!

Is Overwatch worth the hype? Let us know what you think!

I’ve been writing for Dave for a few years now and I love it, there is always something new to research and test! I hope you enjoy my work!

Before writing I worked in IT for around 11 years and have been an avid gamer for much, much longer. I tend to enjoy everything except sports games, but I’m not above testing them if they’ve tried something new. Give me a Space 4x any day of the week!