Written by Dave Bagnall on Thursday, April 21st, 2016

Corsair Takes Aim with Ultrafast New Mechanical Keyboards, the K70 RGB RAPIDFIRE, K65 RGB RAPIDFIRE and K70 RAPIDFIRE

World’s First Keyboards to use Cherry MX Speed Switches with 1.2mm Actuation

FREMONT, CA –April 21st 2016 – Corsair®, a leader in high-performance gaming hardware, today announced the newest entries to its celebrated line-up of mechanical keyboards, the K70 RGB RAPIDFIRE, K65 RGB RAPIDFIRE and K70 RAPIDFIRE. The first keyboards in the world to feature the all-new Cherry MX Speed switch, the Corsair RAPIDFIRE family’s linear mechanical key switches actuate at a distance of just 1.2mm. 40% Faster than a standard Cherry MX key switch, the Corsair RAPIDFIRE range gives gamers the edge when every millisecond counts and the outcome of a match rests on a single key press.

 

The RAPIDFIRE family of gaming keyboards build on Corsair’s legendary legacy of quality and innovation, retaining the aircraft-grade anodized brushed aluminium construction and German-made Cherry MX key switches that has helped make the Corsair K70, K70 RGB and K65 best-sellers among gamers, PC enthusiasts, or anyone who simply demanded more from their keyboard.

With the new Cherry MX Speed key switch, the K70 RGB RAPIDFIRE, K65 RAPIDFIRE and K70 RAPIDFIRE offer a new choice for those who demand the fastest key switches available. An ultrafast 1.2mm actuation point and light 45g actuation force make them ideal for split-second key presses or clutch gaming moments where every millisecond counts. With the speed you need to stay ahead and the accuracy you need to win, Cherry MX Speed is the standout choice for gamers who demand the shortest path to victory and is exclusive to Corsair.

Beneath the brushed aluminium and exclusive key switches, the RAPIDFIRE range is just as smart as it is fast. The K70 RGB RAPIDFIRE and K65 RGB RAPIDFIRE feature upgraded per-key multi-color dynamic vibrant back-lighting, allowing users to customize the color, pattern or lighting effect of every single key, while the K70 RAPIDFIRE offers the same effects in single-color red LED lighting. Whichever gamers chose, they’ll benefit from a host of easily downloadable profiles online to instantly light up their keyboard, or a host of pre-sets built into Corsair’s powerful software, Corsair Utility Engine (CUE).

What’s more, the RAPIDFIRE range of keyboards can be paired with the rest of the Corsair Peripheral range to unlock the full lighting potential of CUE. Synchronize the lighting effects of both your mouse and keyboard with CUE LINK, compatible with any Corsair RGB mouse, or see your sound by turning your keyboard into a dazzling graphic equalizer with VOID Visualizer, compatible with any Corsair VOID USB Headset.

All three RAPIDFIRE keyboards are also packed with features to give owners the edge, whatever game they play. The entire RAPIDFIRE family use 100% anti-ghosting gaming-grade circuitry and full key rollover over USB to ensure every key press counts. Replacement textured and contoured key caps are included for FPS (WASD) and MOBA (QWERDF) layouts, alongside a key-puller to make removing keys for replacement or maintenance simple. A USB 2.0 pass-through port allows you to easily connect a mouse, headset or any other USB device to your PC, while a full array of dedicated media controls and volume scroller means your game doesn’t have to stop to skip a track or pause the music. Finally, the included detachable soft-touch wrist rest provides the comfort to game for long as your fingers can keep up.

Corsair RAPIDFIRE – Play faster, Win More.

Specifications

  • Ultrafast mechanical gaming keyboard: Ultrafast 1.2mm actuation and light 45g switch force for truly unrivaled response time.
  • 100% Anti-ghosting and full key rollover over USB circuitry: No matter how fast you go your keypresses will always register.
  • Aircraft-grade anodized brushed aluminum frame: Light weight and rugged durability you need for a keyboard that’s going to see a lot of action.
  • 100% Cherry MX Speed RGB key switches: Ultrafast performance with the precision and durability of Gold contact Cherry MX mechanical gaming key switches. (K70 RGB RAPIDFIRE and K65 RGB RAPIDFIRE Only.)
  • Advanced lighting control and large font keycaps: Experience dynamic, vibrant multi-color backlighting.
  • The power of CUE: Sophisticated macro programming and fast, fluid dynamic multicolor illumination for an enlightened gaming experience.
  • Detachable soft-touch wrist rest: The comfort you need for marathon gaming sessions.
  • Dedicated multimedia controls: The control you need to adjust your audio without interrupting your game.
  • USB Pass-through port: Positioned for uninterrupted game play and ready for your mouse or wireless headset adapter,
  • FPS and MOBA keycap sets: Textured and contoured keycaps provide maximum grip and enhanced feel,
  • MSRP: K70 RGB RAPIDFIRE – $169.99, K65 RGB RAPIDFIRE – $139.99, K70 RAPIDFIRE – $129.99 

Availability and Warranty

The full Corsair RAPIDFIRE range is available immediately from Corsair’s worldwide network and carries a comprehensive two year warranty.

Web Pages:

For more information on the RAPIDFIRE range of mechanical gaming keyboards, visit

www.corsair.com/RAPIDFIRE

About Corsair

Founded in 1994, Corsair supplies high-performance products purchased primarily by PC gaming enthusiasts who build their own PCs or buy pre-assembled customized systems. The company’s award-winning products include DDR4 and DDR3 memory, computer cases, PC cooling products, gaming headsets, gaming keyboards, gaming mice, power supply units, USB flash drives, solid-state drives and system monitoring and control devices.

Copyright © 2016 Corsair Components, Inc. All rights reserved. Corsair, the sails logo, and Vengeance are registered trademarks of Corsair in the United States and/or other countries. All other company and/or product names may be trade names, trademarks, and/or registered trademarks of the respective owners with which they are associated. Features, pricing, availability, and specifications are subject to change without notice.

Tech head of a UK YouTube Technology Channel known as DaveChaos
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Written by Ex0du5_2169 on Tuesday, April 19th, 2016

Enter The Gungeon – Binding of Isaac meets guns, lots of guns! More guns than you can shake a lifeless corpse at!

Everyone loves to hate ‘bullet hell’ games, they bring both joy and incredible amounts of rage, Enter The Gungeon is no exception. I will happily admit that I’m so terrible I can barely ever make it to the 2nd floor, this doesn’t detract from my enjoyment of the game though, in fact, it makes it much more addictive. Developed by Dodge Roll and published by Devolver Digital (maybe Revolver would be more apt in this case), they have done a fantastic job!

Enter The Gungeon brings diverse characters, amusing enemies (all themed around guns and bullets) and a literal mountain of guns. The aim of the game is to make it to the end of the Gungeon and obtain the ‘Gun that can kill the Past’, the 4 main characters each have a past that they would rather do all over again (wouldn’t we all?) and so the game begins.

Take down the Gundead with a huge arsenal of weapons (and huge weapons).

Take down the Gundead with a huge arsenal of weapons (and huge weapons).

The gameplay is solid, no glitching hit-boxes and bugs are patched out shortly after they are found, the devs are really working hard to make the game as good as it can be. There are numerous ways to avoid those deadly bullets; blanks (you’ll find out all about those when you play), dodge rolls, flipping tables and much more. The guns are fantastic, from the lowly pea-shooter to rail guns, you will never be left wanting! The bosses are as deadly as they are daft and are all very well designed. Every floor is procedurally generated so each run will never be the same, there are also 48 Steam achievements to collect for those who are so inclined.

While it lacks the grim and disturbing nature and multiple characters of Binding of Isaac, it makes up for it with diverse loadouts and power-ups (both active and passive). The controls are intuitive (not that it matters, since you can re-bind them), playing on a keyboard and mouse works very well but controller support isn’t lacking, though some might say it’s more difficult because of the lack of a target reticule.

Overall I must say that Enter The Gungeon is well designed and implemented, a fantastic work in and of itself. Available for around £10.99, I’d say it’s a bargain! Oh, did I mention it has co-op and is available for both PC and PS4? Just try not to break anything when you die repeatedly!

I’ve been writing for Dave for a few years now and I love it, there is always something new to research and test! I hope you enjoy my work!

Before writing I worked in IT for around 11 years and have been an avid gamer for much, much longer. I tend to enjoy everything except sports games, but I’m not above testing them if they’ve tried something new. Give me a Space 4x any day of the week!

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Written by Ex0du5_2169 on Saturday, April 16th, 2016

Wasteland Workshop adds some interesting new items to settlements. Creature battles? Beastly!

The latest DLC for Fallout 4 is primarily aimed at giving you more choices when constructing large settlements. In this instance you are given access to new concrete blocks, walls, platforms and much more, not the least of which is the new arena system.

Allow me to explain, this is a new feature that adds buildable items with which to capture and encourage various wasteland creatures (and scum) to fight eachother to the death, your own settlers and companions are also acceptable combatants. This means you can equip any friendly combatant before the fight begins, you know, for those troublesome enemies. You can enter too, if you so wish.

A small arena setup, the first iteration of many.

A small arena setup, the first iteration of many.

 

Unfortunately, since it’s only £3.99 that is all you can expect, there are no new quests and not much other content. I would like to say that arena battles make up for that but, with NPC pathing being the way that it is, making complex mazes and trap-runs is unreliable at best. I, personally, will hold out hope that the AI and pathing can be modded to make these sorts of events possible. For now, though, making gunners fight deathclaws in an open battle is probably going to be the most fun I can get from it.

I will add that I do love the new concrete structures you can make, along with new stairs, it allows for some very nicely designed fortifications, if nothing else. While I wasn’t left completely satisfied by Wasteland Workshop, I am still excited and optimistic for the next DLC and whatever else Bethesda may release for Fallout 4 in the future.

Do you think differently of Wasteland Workshop? Let us know in the comments.

I’ve been writing for Dave for a few years now and I love it, there is always something new to research and test! I hope you enjoy my work!

Before writing I worked in IT for around 11 years and have been an avid gamer for much, much longer. I tend to enjoy everything except sports games, but I’m not above testing them if they’ve tried something new. Give me a Space 4x any day of the week!